For example, 3s for a short, 3. This doesn't work with I for int. The letter can be uppercase or lowercase.
When no letter is used and Minecraft can't tell the type from context, it assumes double if there's a decimal point, int if there's no decimal point and the size fits within 32 bits, or string if neither is true. A square-bracketed literal is assumed to be a list unless an identifier is used: [I;1,2,3] for an int array and [L;1L,2L,3L] for a long array. This is true even for lists and arrays: the order of a list is not acknowledged, and as long as every requested element is in the list, it will match even if there are additional elements.
The format used for data tags is a lenient form of JSON. Scores and target selectors are evaluated for a Sign when it is placed or edited and for a Written Book when it is "resolved" opened for the first time after signing. They won't update after that, and they won't work if edited onto an existing sign with an NBT editor, or onto a book that's already marked resolved.
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There's no way to wrap text onto the next line of a sign or the next page of a book during resolution; instead, the extra text will simply disappear. Due to the extra tag, the above format may be recursively nested to produce very complex and functional text strings.
However, a raw json text doesn't have to be complicated at all: virtually all properties are optional and may be left out. To be valid, each object must have at least either text , translate , score , selector or keybind everything else is optional. As a matter of shorthand, however, the entire Object may be substituted with a String.
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In this case, that string will be considered the value of the text property. It even accepts a tree of nested arrays; they are traversed depth-first.
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For example:. Many commands have arguments that identify particular types of blocks, items, entities, advancements, bossbars, effects, enchantments and so on. These IDs all have namespaces. All original Minecraft contents are namespaced minecraft while contents from mods or data packs have other namespaces.
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Namespace prefix of IDs namespaced minecraft can be omitted for most situations; however, in certain cases, such as NBT data tag matching , full namespaced ids are required. The table below summarizes all commands, including upcoming ones.
Click a column heading to sort by that column. Click the link in the first unit of each row to get detailed usage of each command.
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Issues relating to "Commands" are maintained on the bug tracker. Report issues there. Sign In. From Minecraft Wiki. Jump to: navigation , search. This article is about console commands. For the block that executes commands, see Command Block. For the minecart that executes commands, see Minecart with Command Block. For the similar system found in the Legacy Console Edition, see host privileges.
Main article: NBT format. A string representing raw text to display directly in chat. Each element repeats this raw JSON text structure. The base chat component object.
Note that selectors such as " a" and " p" are not translated into player names; use selector instead. This identifier is the same as the identifiers found in lang files from assets or resource packs. Displays nothing if the player is not tracked in the given objective. Ignored when any of the previous fields exist in the root object. Selectors such as p can be used, in addition to "fake" player names created by the scoreboard system.
If present, this value is used regardless of what the score would have been. Shift-clicking a player's name will insert that name into chat. Shift-clicking a non-player entity's name will insert its UUID into chat. An example is key. Useless otherwise. Argument structure repeats this raw JSON text structure. The coordinates can be absolute or relative. A list element whose structure repeats this raw JSON text structure. Note that all properties of this object are inherited by children except for text , extra , translate , with , and score.
This means that children will retain the same formatting and events as this object unless they explicitly override them. Technically, "bold", "italic", "underlined", "strikethrough", and "obfuscated" are also accepted, but it may be better practice to use the tags below for such formats. Defaults to false. It will not overwrite any existing text the player was writing. Unlike insertion , this will replace the existing contents of the chat input.
Note that clickEvent and hoverEvent do not function within the tooltip, but the formatting and extra tags still work. After you see which block you want to use type it after the minecraft:. This is 0 by default — if you select another number, it chooses a variant of the block. For example, wooden planks have a different color based on the data value you give them. Steps 9 and 10 are optional — however, if you complete Step 10, you must complete this one as well.
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Press the spacebar again, and enter a keyword indicating how to handle blocks that are already inside the fill area. Alternatively, you can type replace followed by a space and then the name of another block see Steps 7 and 8. Note that replace is the default keyword. In addition to pulling up a menu, the F3 button changes the crosshair in the center of the screen into a symbol composed of a red segment, a green segment, and a blue segment where green is the Y direction, red is the X direction, and blue is the Z direction. They can change the world in an instant, from killing every enemy around you to instantly smelting all the metal in your inventory.
Some people may call this cheating, but we think of it as simply saving time and letting you get on with your amazing Minecraft project. But how do you enter Minecraft commands? Target selector shortcuts p — nearest player r — random player a — all players e — all entities s — the entity executing the command Target selector variables set a specific target without typing out their full name. Above are the five different shorthand commands.